AI Insights · Timothy · July 2022
Top 5 Tycoon Games in Germany Q2 2022 Performance
In Q2 2022, the top 5 Tycoon Games in Germany displayed varied trends in revenue, downloads, and active users, with significant fluctuations observed across different weeks.
In the second quarter of 2022, Hay Day from Supercell experienced notable shifts in its performance metrics. Weekly revenue had its peaks and troughs, starting at around $413K at the end of March and reaching its highest point at approximately $539K by the end of May. Downloads fluctuated, with a high of 79K in early April and a low of 32K in the final week of June. Active users mirrored these trends, peaking at 1.5M in late May and dropping to around 1.2M by the end of June.
Township by Playrix also showed varied weekly performance. Revenue saw a significant rise to about $518K in early April, then fluctuated around the $300K mark for most of the quarter, ending with a spike to $484K in the last week of June. Downloads were more consistent but saw a notable drop from 26K in mid-April to 12K by the end of June. Active users followed a similar pattern, peaking at 278K in mid-April and declining to 185K by the end of the quarter.
Last Fortress: Underground from IM30 had a steady increase in weekly revenue, reaching approximately $121K by the end of June. Downloads and active users saw a significant rise in April, with downloads peaking at 32K in early May and active users reaching about 53K in the same period. Both metrics then stabilized, with downloads leveling off around 10K and active users around 34K by the end of June.
Family Island — Farming game from Melsoft experienced a relatively stable performance. Weekly revenue hovered around the $120K to $140K range throughout the quarter. Downloads saw a peak of 21K in early May, followed by a decrease to around 13K by the end of June. Active users remained consistent, fluctuating slightly around 55K throughout the quarter.
Family Farm Adventure by Century Games Pte. Ltd. showed a decline in revenue from $159K at the end of March to around $70K by the end of June. Downloads followed a downward trend, starting at 16K in late March and dropping to 10K by the end of June. Active users also declined over the quarter, from 114K in late March to around 103K by the end of June.
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